![]() So I was like, 'Fuck it, let's just do that.'" But, for some reason that never really happened in games. "If you want to make a stealth game, you don't want to vomit out some long, complicated exposition like, 'Oh, you're commandos with psychic power, blah blah blah.' You just want to say, 'You're a ninja.' It feels like it should calibrate people's expectations appropriately, being stealthy and all that. Ninjas are trained not to be seen, so why do most ninja games involve creating as much chaos as possible? It wasn't a denigration of those games as much as a level of surprise. But, in games, aside from Tenchu, anything with a ninja is just, 'Fucking murder all the dudes, blood, gore, cutting helicopters with giant swords.'" "The ninja as a fictional pop-culture construct affords things like being sneaky and undetected and agile and fast. ![]() ![]() "That's kind of weird," the lead designer of Mark of the Ninja explained in an interview with Polygon. Nels Anderson did not want another Ninja Gaiden. ![]()
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